RRecHero

How it works

Five answers. One season. Nothing invented.

Every practice RecHero hands you traces back to two things: decisions you made in a two-minute setup, and coaching material from sources we can name. This page shows the whole chain — what we ask, what each answer decides, where every drill comes from, and the principles the app is built to obey.

age group → format → formation → season goals → session topics → practice plans

The build

From onboarding to the field

Each layer only ever reads the one above it — so week six can assume week three happened, and every value on a drill card can say where it came from.

Step 1 · You tell us

Five answers, spoken or tapped

age group girls · boys · coed players’ experience your town your club roster file schedule file
Team facts — shape what gets taught Where you play — finds your league’s rules Your files — the real calendar and roster
What each answer decides
  • Age group decides the format, the ball, the field, and which rules of the game apply — a U10 team and a U12 team play genuinely different games.
  • Girls, boys, or coed only routes which reference reading you see. It never changes a drill.
  • Players’ experience selects which tier of season goals gets suggested.
  • Town and club narrow down which league’s rulebook governs your Saturdays.
  • Your schedule gives us the season’s real shape — and skips a pile of questions.
combined with what we resolve
Step 2 · We resolve

Format, season length, field rules

9v9ball size 42×30 halves 70–80 × 45–55 yd11 weeks · 22 practices · 8 games 6-practice runway to game one
How the rules get resolved — in layers

Every value starts at the national default, gets overridden by your league’s own published rulebook where one is on file, and ends with what you confirm. Each value remembers which layer set it — so when a league publishes a new edition, we know exactly what changes for you and what you had already overridden.

  • Rules of the bracket ride along: no build-out line at U11 and up, offside from halfway, heading budgeted at U12 — filtered into every plan, and taught, never just enforced.
  • Season length is read, never asked: the calendar file carries the practices, the games, and the date of game one — which sets how much restart work fits before it.
shapes the tactical spine
Step 3 · Shown, not asked

Your formation

3–3–2
3 defenders3 midfielders2 strikers

Where we start every 9v9 team — the triangles and diamonds your season goals train live inside this shape. It arrives with its why, you can change it, and full formation reading with every position’s job ships in the app.

builds the season
Step 4 · It builds

Goals → arc → sessions

3–4 season goals, suggested 12-position arc on your real dates every session: Play · Practice · Play
How every session gets filled
  • Goals come from the framework below — three or four suggested from the eleven-goal library, matched to your team’s tier, and only goals the season can actually teach are ever suggested. Adjust any time.
  • The arc is twelve positions, not twelve plans — laid over your 22 real practices. A second pass through a topic is a labeled revisit; repetition is the plan, not a failure of it.
  • Each session runs Play–Practice–Play — arrival play, warm-up, an activation game, the topic work, a scrimmage, a recap with the exact words to say.
  • Drills fill by source rank and pass your bracket’s rules as a hard filter — and every card carries its one-sentence “why.”
runs on the field — no signal needed
RECHERO LIVE

A change re-flows forward, never backward: swap a goal and the future sessions rebuild — the practices you already ran stay exactly as they happened.


The goal framework

Eleven goals. Your season runs on three or four.

Every session marches toward a small working set drawn from this framework — suggested for your team’s tier, adjustable any time, never a dump of the whole list.

Tier 1 The foundation — where every team starts

Own the Space

Spreading out across the whole field when your team has the ball.

MovementAttack

Create Angles

Giving the ball-carrier at least two open teammates to pass to at all times.

PossessionMovement

Master Time, Space and Vision

Looking around before the ball arrives, so you already know your next move.

VisionPossession

The 3 Ds of Defending

Slowing the opponent down, blocking their passes, and tackling together.

Defend

Tier 2 Building on it

Hunt in Packs

Swarming the opponent the instant you lose the ball.

DefendTransition

Build the Overload

Getting two of our attackers against one defender.

AttackPossession

Shift the Axis

Moving the ball from a crowded side of the field to the open side.

PossessionVision

Lock the Center

Pinching together on defense to block the middle of the field.

DefendMovement

Strike on the Turn

Attacking fast toward their goal the moment you steal the ball.

TransitionAttack

Tier 3 The finishing layer

Finish with Precision

Working the ball close to goal for clean shots instead of wild long-range kicks.

AttackMovement

Stay Connected

Leaving defenders in position to guard the counter while your team attacks.

DefendTransition

The Big Four — covered no matter what

Four restarts every rec team faces every single Saturday. They aren’t goals and they don’t compete with goals: all four get covered before your first game, then keep rotating through the season.

Goal kicks

They touch everything else, so they come early — and keep getting reps all season.

Throw-ins

The restart that happens most. Every one is a free chance to reorganize.

Kickoffs

Where your formation actually lines up — every half, every goal.

Corner kicks

Attacked at one end, survived at the other. Both jobs get taught.


The material

Where every drill comes from

When two sources could fill the same slot, rank decides — and the rank is about the kind of source, never popularity.

1 · Real coaching, transcribed Session-by-session material from an experienced rec coach in the beta’s exact lane — recorded, transcribed, structured. It drives first.
2 · Governing bodies US Soccer’s published sessions and grassroots model, plus state associations. For anything that is a rule, this layer wins outright.
3 · A vetted drill library Hundreds of drills, imported with permission and rewritten card by card. It fills gaps — it never displaces the layers above.

Higher wins — coaching flows down from the best source; rules always resolve up to the governing body.

Rules resolve up. Coaching resolves down.

Game length, field size, the build-out line, heading limits — those settle at the governing body or they don’t generate at all. Coaching craft flows the other way: the best available source drives, and a better one displaces it automatically.

And when there’s no answer, the plan says so.

An empty slot never gets filled with something plausible. The most relevant fundamental steps in where one fits — and where nothing honest fits, the card tells you it’s a gap we know about, in plain words.


Guiding principles

The principles RecHero is built to obey

These aren’t aspirations — they’re the product’s constitution. Breaking one is a bug, not a tradeoff.

The sideline is the spec

Built for the sideline

Designed phone-first for one hand, a coffee in the other, in daylight, outdoors. Desktop is a courtesy.

The 30-minute rule

Prep fits the drive to the field. Nothing in the app assumes you sat down the night before.

Practice survives dead zones

Once a session is running, it lives entirely on your phone. Fields have no bars; your plan doesn’t care.

Teaching is how the fun arrives

Every drill carries a “why”

One sentence on what this builds for the kids — always visible, with deeper reading below it, never instead of it.

Fun is the promise; understanding is the mechanism

Kids quit when they never get good enough to love the real game. Teaching is how the fun gets delivered.

Plans obey your bracket’s rules — and teach them

A U9 keeper can’t punt. A U10 team can’t head. Your plan already knows, filters accordingly, and tells you why.

Honest by construction

Never invents coaching

Every drill, duration, and “why” traces to a source we can name. Where we don’t have an answer, the plan says so — it never fills the gap with something plausible. You can’t evaluate soccer advice; that’s why you’re here. So we never make it up.

Play time with intent

Minutes per kid, per position, across the season — and the app knows the difference between imbalance you chose and imbalance you missed. A mistake never costs a kid minutes.

Not a compliance product

One test for every feature: does it improve what happens on the field? Your club already handles the paperwork. You signed up to coach — not to run a logistics startup.

Works the way you do

Alex reaches every surface

Anything the app can do, you can ask for by voice — and nothing hides voice-only, for the coach who’d rather tap.

Never make the coach dig

Getting back is always one tap. A forgotten timer never costs you five menus mid-practice.

Format is data, not code

6v6, 7v7, 9v9, 11v11 — every bracket’s game is described as data. A new league or age group is a new file, never a rewrite.


The app, flat-screened

One season, screen by screen

Real screenshots from a live beta season — the same Tuesday practice, from setup to the field.

1 · Set up
Onboarding: Alex introduces himself and starts the setup conversation

Alex sets you up

A short conversation — talk or tap. Have your schedule handy and it’s faster still.

2 · Tuesday, 4:30
Home screen leading with today’s practice and a coaching line

Today leads

The next practice, summarized from its own blocks — plus one coaching line worth carrying to the field.

3 · The plan
Session schedule with numbered blocks and a Start Live Session button

The whole session, one glance

Numbered blocks, clock times, what you need before practice — and one green button to go live.

4 · Going live
RECHERO LIVE screen with what to do and a countdown

One screen at a time

RECHERO LIVE pages the practice — what to do, what to say, a countdown, one Advance button.

5 · Mid-drill
A drill stepping through Coach does and Coach says

Coach does, coach says

Every drill runs in four steps. The highlighted lines are words you can read out loud, exactly as written.

6 · The deep read
A full drill card with setup, facts, and the whole game in one sentence

The full drill card

Setup before the kids arrive, the whole game in one sentence, one thing to watch for — and the “why” on top.

7 · The season
The goals screen showing the team’s four working goals

What it’s all marching toward

Your three or four season goals — suggested for your team, adjustable any time, taught by every session.